← /lab

// interactive motion system

Rive Signal Chamber

Drag the energy core through the chamber. Horizontal position changes the runner’s Rive state, vertical position drives intensity, and the surrounding DOM scene answers with parallax, light, particles, and phase-specific choreography.

// phase 01

Scout the signal.

Low energy. The runner reads the chamber and waits for a clean route.

drag

Waking the runner…

// chamber status

Scout phase. Core intensity 42%. Drag the core anywhere in the field, or use arrow keys while it is focused.

The runner animation is adapted from  Skills Demo V2 by JcToon   under CC BY. The chamber, drag system, state choreography, and responsive interface are the lab experiment.