// live demo
WebGL Bloom
A proper post-processing pipeline — EffectComposer
chains a RenderPass with an UnrealBloomPass
so emissive materials actually glow. Bright pixels bleed into their
neighbors at multiple resolutions, the way film does — not a CSS
filter: blur() approximation.
- Three.js
- EffectComposer
- UnrealBloomPass
- MeshStandardMaterial